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天极网 > 开发频道>使用SDL打造游戏世界之入门篇

使用SDL打造游戏世界之入门篇

2006-03-19 15:34作者:维维编译出处:天极开发责任编辑:方舟

  本例中的源代码如下:

#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"

void Slock(SDL_Surface *screen)
{
 if ( SDL_MUSTLOCK(screen) )
 {
  if ( SDL_LockSurface(screen) < 0 )
  {
   return;
  }
 }
}
void Sulock(SDL_Surface *screen)
{
 if ( SDL_MUSTLOCK(screen) )
 {
  SDL_UnlockSurface(screen);
 }
}
void DrawPixel(SDL_Surface *screen, int x, int y,
Uint8 R, Uint8 G, Uint8 B)
{
 Uint32 color = SDL_MapRGB(screen->format, R, G, B);
 switch (screen->format->BytesPerPixel)
 {
  case 1: // Assuming 8-bpp
  {
   Uint8 *bufp;
   bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
   *bufp = color;
  }
  break;
  case 2: // Probably 15-bpp or 16-bpp
  {
   Uint16 *bufp;
   bufp = (Uint16 *)screen->pixels + y*screen->pitch/2 + x;
   *bufp = color;
  }
  break;
  case 3: // Slow 24-bpp mode, usually not used
  {
   Uint8 *bufp;
   bufp = (Uint8 *)screen->pixels + y*screen->pitch + x * 3;
   if(SDL_BYTEORDER == SDL_LIL_ENDIAN)
   {
    bufp[0] = color;
    bufp[1] = color >> 8;
    bufp[2] = color >> 16;
   } else {
    bufp[2] = color;
    bufp[1] = color >> 8;
    bufp[0] = color >> 16;
   }
  }
  break;
  case 4: // Probably 32-bpp
  {
   Uint32 *bufp;
   bufp = (Uint32 *)screen->pixels + y*screen->pitch/4 + x;
   *bufp = color;
  }
  break;
 }
}
void DrawScene(SDL_Surface *screen)
{
 Slock(screen);
 for(int x=0;x<640;x++)
 {
  for(int y=0;y<480;y++)
  {
   DrawPixel(screen, x,y,y/2,y/2,x/3);
  }
 }
 Sulock(screen);
 SDL_Flip(screen);
}

int main(int argc, char *argv[])
{
 if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0 )
 {
  printf("Unable to init SDL: %s\n", SDL_GetError());
  exit(1);
 }
 atexit(SDL_Quit);
 SDL_Surface *screen;
 screen=SDL_SetVideoMode(640,480,32,SDL_HWSURFACE|SDL_DOUBLEBUF);
 if ( screen == NULL )
 {
  printf("Unable to set 640x480 video: %s\n", SDL_GetError());
  exit(1);
 }
 int done=0;
 while(done == 0)
 {
  SDL_Event event;
  while ( SDL_PollEvent(&event) )
  {
   if ( event.type == SDL_QUIT ) { done = 1; }
   if ( event.type == SDL_KEYDOWN )
   {
    if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; }
   }
  }
  DrawScene(screen);
 }
 return 0;
}

  程序运行结果如下:


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