| #define x 5.25731 #define z 8.50651 static GLfloat vdata[12][3]={ {x,0.0,z},{x,0.0,z},{-x,0.0,-z},{x,0.0,-z}, {0.0,z,x},{0.0,z,-x},{0.0,-z-x},{0.0,-z,-x}, {z,x,0.0},{-z,x,0.0},{z,-x,0.0},{-z,-x,0.0} }; static GLint tindices[20][3]={ {0,4,1},{0,9,4},{9,5,4},{4,5,8},{4,8,1}, {8,10,1},{8,3,10},{5,3,8},{5,2,3},{2,7,3}, {7,10,3},{7,6,10},{7,11,6},{11,0,6}, {6,1,10},{9,0,11},{9,11,2},{9,2,5},{7,2,11} }; glColor3f(1.0, 0.0, 0.0); for(int i=0;i<20;i++){ glBegin(GL_TRIANGLES); glVertex3fv(&vdata[tindices[i][0]][0]); glVertex3fv(&vdata[tindices[i][1]][0]); glVertex3fv(&vdata[tindices[i][2]][0]); glEnd(); } |